Real-time Computer Graphics
More than ten years of experience in custom rendering, lighting, Post Process FX, Performance optimizations, Direct3D, WebGL, OpenGL ES, OpenCL, AMP, GPGPU, Unreal Engine, Unity
Geographic Information Science
Geospatial data processing (e.g. satellite imagery, point clouds, volumetric radar) using GIS technologies like QGIS, GDAL, Proj.4, etc.
ROS
• Evaluating localization routines (AMCL, UKF, custom)
• Developing Visualizations, Diagnostics
• Implementing nodes for new sensors
• Major contributor to UE4 plugin
Simulation
• Camera
• LiDAR
• Ground Truth Segmentation
• Various weather and lighting conditions
• Edge cases
Programming Experience
10+ years C/C++
+ years of C#, Java
+ years iOS & Android
Here and there JavaScript, Python, TypeScript, SQL, ObjC, PHP, CSS, Perl, F#
Full Product Lifecycle Experiences
Rapid prototyping of application ideas, becoming a polished production ready version with attention to every detail. Comply with all requirements and getting through product certifications. Finding solutions to customer issues and shipping post-release product updates.
Apps, Games, B2B
Diverse industry experiences like creation of AAA games, mobile apps, virtual reality car configurator, and more. Worked in team sizes from 2 to 120+ people.
Platforms
Windows PC • Unix/Linux • VR • Xbox / Xbox360 / XboxOne • PlayStation 3 / 4 • iOS • Android • HTML5 • Windows Phone/RT