Richard Schubert

Multifaceted Software Engineer

RealSynth

2017 - Ongoing

Together with Robert Walter, we provide a simulation technology to create high fidelity synthetic ground truth sensor data (e.g. image, point clouds) for training and validation of autonomous systems that need to operate in the physical environment.

Siemens Mobility - Innovation

2016 - 2017

Engineering and research in advanced driver assistance systems and self driving components for trains. I was part of the localization and collision estimation team where we combined map localization and sensor fusion algorithms. Integration of various new hardware sensors into the ROS Ecosystem was an integral part of the autonomous emergency braking system.

RainToday

2015

Features real-time rain alerts for your location up to 60 minutes in advance and provides high resolution fluid radar images. My Role: Research and development of novel precipitation nowcasting simulation and visualization by leveraging motion tracking and extrapolation. Target platforms were iOS, Android, and HTML5.

MeteoEarth

MeteoEarth

2012 - 2015

Advanced real-time weather visualization targeted primarily to mobile devices using OpenGL ES 2.0. I developed the data production and the majority of apps for all supported platforms (iOS, Android, Windows 8+10, Mac, tvOS, HTML5).

Spec Ops: The Line

Spec Ops: The Line

2008 - 2011

AAA military shooter with superior narrative released to Playstation 3, Xbox360 and PC. I was responsible for implementing various graphical features extending Unreal Engine 3, e.g. global illumination for dynamic objects using spherical harmonic irradiance or creation and maintenance of a multi-platform parallel computation API.

Countless Side Projects

2001 - Ongoing

Just for fun and staying cutting-edge • Spline Surfaces • Superquadrics • GPU Spring Physics • Spherical Harmonics • Machine Learning / Classification / Predictive Modeling (e.g. Neural Networks, G-Means Clustering using Multivariate Gaussian Distribution) • Planetary Scale Terrain Rendering • Procedural Generation of Landscapes and Urban Areas

Background

Skills and Experience

Real-time Computer Graphics

More than ten years of experience in custom rendering, lighting, Post Process FX, Performance optimizations, Direct3D, WebGL, OpenGL ES, OpenCL, AMP, GPGPU, Unreal Engine, Unity

Geographic Information Science

Geospatial data processing (e.g. satellite imagery, point clouds, volumetric radar) using GIS technologies like QGIS, GDAL, Proj.4, etc.

ROS

• Evaluating localization routines (AMCL, UKF, custom)
• Developing Visualizations, Diagnostics
• Implementing nodes for new sensors
• Major contributor to UE4 plugin

Simulation

• Camera
• LiDAR
• Ground Truth Segmentation
• Various weather and lighting conditions
• Edge cases

Programming Experience

10+ years C/C++
+ years of C#, Java
+ years iOS & Android

Here and there JavaScript, Python, TypeScript, SQL, ObjC, PHP, CSS, Perl, F#

Full Product Lifecycle Experiences

Rapid prototyping of application ideas, becoming a polished production ready version with attention to every detail. Comply with all requirements and getting through product certifications. Finding solutions to customer issues and shipping post-release product updates.

Apps, Games, B2B

Diverse industry experiences like creation of AAA games, mobile apps, virtual reality car configurator, and more. Worked in team sizes from 2 to 120+ people.

Platforms

Windows PC • Unix/Linux • VR • Xbox / Xbox360 / XboxOne • PlayStation 3 / 4 • iOS • Android • HTML5 • Windows Phone/RT

Get in touch

The preferred way to contact me is via email.

  • Address

    Richard Schubert
    Heinrich-Zille-Str. 4
    16540 Hohen Neuendorf
    Germany
  • Communication

    rs@hemofektik.de
    +49.(0)176.48294404
  • VAT Id / Umsatzsteuer Id

    DE 266416148